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Introduction

The following explanation of the rules are a part of the Chickenfoot for Windows computer version of the game as a "Help" menu item.

Background

Chickenfoot is a domino game where the basic object is to get rid of all of your dominoes before your opponents can do the same.  Although it is a multiplayer game, there are no teams -- each person acts independently.  The game is typically played with Double-9 dominoes (meaning there are up to 9 spots on each end of the dominoes), with other variations including Double-12 and Double-15.  Score is kept on a cumulative basis, as each game consists of a number of hands.  The number of hands in a game is equal to the number of domino suits: in other words, Double-9 dominoes have 10 suits (0-9), Double-12 dominoes have 13 suits (0-12), etc.  While low hand scores are important, in the end only the final cumulative score matters.

Scoring

First and foremost, low score wins.

For all dominoes except the double-blank, the score associated with that domino is the number of spots on the domino.  For the double-blank, the score is 50 points.  For example, observe the sample hand below:

The score for this hand is (5+5) + (1+0) + 50 + (3+1) = 65.  Without the double-blank, the score would have only been 15.

Object of the Game

The basic object of the game is simply to get rid of all of your dominoes, keeping in mind that the low score wins.

Rules of the Game

Dominoes can only be played on dominoes of like suit.  Ignore the doubles for now, but observe the picture at the top of this page and notice that all adjacent dominoes share a common suit.

If no play can be made with the dominoes in your hand, you must draw a single domino from the Bone Pile (remaining dominoes not initially dealt to players).  If the domino you draw is playable, it can be played.  Otherwise, your turn is over and the next player's turn begins.  If there are no dominoes left in the Bone Pile, then you will be forced to pass in the event you cannot play.

As previously mentioned, each game consists of a set of hands (equal to the number of domino suits).  The first hand will begin with the largest double being played first.  The second hand will begin with the second-largest double, and so on and so forth.  In the case of Double-9 dominoes, the hand sequence would begin by playing the double 9.  The second game would  begin with the double 8, etc.  If no player has the necessary double, then each player must draw one domino.  This process repeats until a player eventually draws the necessary double.  The player who has the double necessary to begin the next hand simply plays the domino to begin play for that hand.  The next six dominoes played must be played off of the initial double as shown in the picture below (this could be the first hand in a Double-9 game):

Once these six dominoes have been played, play can continue off of any domino (provided the domino to be played matches the suit of the destination domino).

The only other rule deals with the subsequent play of other doubles.  Similar to the play of the initial double, any other double forces the next three moves off of that double.  Incidentally, this is where the name of the game comes from, as the resulting configuration resembles a chicken's foot.  The picture below shows the double 6 added to the previous arrangement shown above:

As the picture indicates, the next three dominoes were played off of the double 6.  After the three dominoes have been played, plays can again be made anywhere.

A few additional moves for this same hand are shown in the picture at the top of this page.

Ending a Hand

Chickenlittle Rule

In a normal game of Chickenfoot, when a player is down to his/her final domino, that player must announce this fact to the remaining players by saying "Chickenlittle".  This is very similar to the card game UNO, where players must announce that they only have one card left by calling out "Uno".

During a regular (meaning non-computer-based) game, if the next player manages to play before "Chickenlittle" is called and the lapse is noticed by another player, then the resulting penalty is for the player who forgot to "Chickenlittle" to draw a domino.  If the Bone Pile is empty, then that player is not allowed to play his/her domino on the subsequent round, where he/she must again say "Chickenlittle" thereby beginning the whole process once again.

Possible Outcomes

There are two possible outcomes for each of the hands played during the game:

Winning a Hand

If a player manages to play all of his/her dominoes, then that player wins the hand outright.  Since he/she has no remaining dominoes, a score of 0 (zero) will be recorded for that player.  All other players will score their respective hands (remaining dominoes) according to the scoring rules laid out above.

Stalemate

If insufficient dominoes remain to complete play off of a double, then the hand will have reached a stalemate condition.  This can happen late in the hand when almost all the dominoes of a particular suit have been played (but not the double), and then the double of that suit is played.  If there are not three dominoes remaining of that suit, then play will continue until the Bone Pile has been exhausted AND all remaining dominoes of that suit have been played.  Once the stalemate is final, all players will score their respective hands (remaining dominoes) according to the scoring rules laid out above.

Note:  It is possible for the hand to enter a state of "Stalemate Pending" and a player still win.  For example, assume there are only two dominoes remaining that contain sixes after the double six has been played.  This is the pre-condition for stalemate.  However, if any player manages to play a six as his/her last domino, then that player will win outright because he/she managed to get rid of all dominoes.

Basic Strategy

The most basic element of strategy, of course, is to get rid of the double-blank if you have it, or block others from getting rid of it if you think they have it.

Other strategies can be picked up quickly by playing a few hands and observing what it takes to win.

 

 

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Last modified: May 02, 2007